Interference and diffraction
Noise-cancelling headphones make a second sound that is the exact opposite of the noise, and the two add up to near silence.
Waves add up
Two balls thrown at each other bounce off. Two waves that meet do something different: they pass straight through each other, and while they overlap the disturbances simply add. OpenStax calls this superposition. If two identical waves arrive in phase, crest on crest and trough on trough, the result has twice the amplitude. This is pure constructive interference. If they arrive exactly out of phase, crest on trough, they cancel and the amplitude is zero. This is pure destructive interference. Most of the time the result is something in between, and it changes from place to place.
You meet interference often without noticing it. A stereo can sound loud in one spot of a room and dull in another, because sound from two speakers and from the walls adds partly constructively in some places and partly destructively in others. Noise-cancelling headphones listen to the incoming noise and play a wave with its highs and lows reversed. OpenStax notes that complete cancellation only works under the simplest conditions, but noise can be cut by 30 dB or more this way.
Two sources and path difference
Put two sources side by side, vibrating in step with the same wavelength, like two fingers tapping a pond together. At any point, the waves from the two sources have travelled different distances. What matters is the path difference Δr. If Δr is a whole number of wavelengths (0, λ, 2λ, …), the waves arrive in step and add. If Δr is a half-number of wavelengths (½λ, 1½λ, …), crest meets trough and they cancel. The quiet points line up in curved lines that fan out from between the sources, with lively strips in between.
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Young and the wave nature of light
In OpenStax’s words, interference is the hallmark of waves: one way to prove something is a wave is to see it interfere. For light this was settled in 1801 by Thomas Young, who passed light through two narrow, closely spaced slits. Each slit acted as a source, and instead of two bright lines the screen showed a row of bright and dark bands. Bright bands appear in directions where d sin θ = mλ, with d the slit spacing and m a whole number. In OpenStax’s example, slits 0.0100 mm apart and a third bright band at 10.95° give λ = 633 nm, the red light of a helium-neon laser.
Diffraction: waves spreading through gaps
When a wave passes through an opening or around an edge, it spreads into the region behind, an effect called diffraction. The amount of spreading depends on the size of the opening compared with the wavelength. A gap much wider than the wavelength lets the wave through as a beam with a fairly sharp shadow on either side. A gap about one wavelength wide spreads the wave out into a wide fan. This is why you hear sound around a doorway (wavelengths around a metre) but cannot see around it (light wavelengths are less than a millionth of a metre). OpenStax gives a radio example: long AM waves go over and around buildings and hills, while FM and TV reception is best with a clear line of sight.
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Beats
Two sounds with slightly different frequencies drift in and out of step. For a moment their crests line up and the sound is loud; a little later crest meets trough and it goes quiet. The result is a single tone at the average frequency that swells and fades, a wobble called beats. OpenStax shows that the beat frequency is the difference of the two: f_B = |f₁ − f₂|. Piano tuners use this. If a 256 Hz tuning fork and a string give 2 beats per second, the string is at 254 Hz or 258 Hz, and the tuner adjusts it until the beats stop.
- Two identical waves with amplitude 3 cm meet crest on crest. What is the amplitude where they overlap?
- Two identical waves meet exactly crest on trough. The result is…
- Zero amplitude (they cancel)
- Twice the amplitude
- Half the wavelength
- A wave that stops forever
- At a point, the path difference from two in-step sources is 2.5 wavelengths. What do you find there?
- A quiet spot (destructive)
- A loud spot (constructive)
- Twice the frequency
- No wave at all from either source
- Same sources, path difference 3 wavelengths. What do you find?
- A loud spot (constructive)
- A quiet spot (destructive)
- A shadow
- A node of the source
- Two tuning forks of 440 Hz and 443 Hz sound together. How many beats per second do you hear?
- A 256 Hz fork and a piano string give 2 beats per second. The string’s frequency is…
- 254 Hz or 258 Hz
- Exactly 256 Hz
- 512 Hz
- 128 Hz
- Light of 633 nm passes through two slits 0.0100 mm apart. At what angle is the first bright band beside the centre (m = 1)? Two decimal places.
- Why can you hear a person around a corner but not see them?
- Sound wavelengths are close to the size of doorways; light wavelengths are far smaller
- Sound is faster than light
- Light cannot reflect
- Sound is transverse
- Noise-cancelling headphones rely on…
- Destructive interference
- Diffraction
- Beats
- Making the sound faster
- Who showed light interference with a double slit in 1801?
- Thomas Young
- Isaac Newton
- Heinrich Hertz
- Christiaan Huygens
- Overlapping waves add (superposition) and then carry on unchanged.
- Path difference mλ: constructive. (m + ½)λ: destructive.
- Double slit: bright bands where d sin θ = mλ (Young, 1801).
- Diffraction is strongest when a gap is about one wavelength. Beats: f_B = |f₁ − f₂|.
Sources for this course (11)
- OpenStax College Physics 2e (openstax.org/books/college-physics-2e): 16.9 Waves (disturbance that propagates, gull example λ 10.0 m, T 5.00 s, v = 2.00 m/s, transverse and longitudinal, amplitude independent of speed)
- 16.10 Superposition and Interference (constructive, destructive, standing waves, f1 = v/2L, beats fB = |f1 − f2|, 256 Hz fork with 2 beats -> 254 or 258 Hz)
- 17.2 Speed of Sound (Table 17.1: air 331 m/s at 0 °C, helium 965, fresh water 1480, sea water 1540, steel 5960, vulcanized rubber 54; v = 331 m/s × √(T/273 K); 343 m/s at 20 °C; audible range 20 to 20 000 Hz; P-waves 4 to 7 km/s, S-waves 2 to 5 km/s; Oldham and Lehmann)
- 17.3 Sound Intensity (I0 = 10⁻¹² W/m², Table 17.2, factor 10 = 10 dB, factor 2 = 3 dB, 85 dB for 8 h footnote, bel named for Bell)
- 17.5 Sound Interference and Resonance (noise-cancelling headphones 30 dB or more, closed tube λ = 4L and f_n = n v/4L with n odd, open tube f_n = n v/2L, 128 Hz tube at 22 °C = 0.672 m, ninth harmonic 1.15 kHz, trumpet vs clarinet overtones)
- 24.1 (Maxwell; Hertz from 1887)
- 24.3 The Electromagnetic Spectrum (c = fλ, Table 24.1, three rules of thumb, AM 540 to 1600 kHz, FM 88 to 108 MHz, microwave oven 2.45 GHz, visible 400 to 750 nm, UV 400 to about 10 nm, UV-A 320 to 400, UV-B 290 to 320, UV-C 220 to 290 nm, 99% of surface UV is UV-A, X-rays below 0.01 nm)
- 27.3 Young's Double Slit (1801, d sin θ = mλ, 0.0100 mm and 633 nm example)
- NASA science.nasa.gov/ems (Introduction, Visible Light: 380 to 700 nm; atmospheric windows)
- NIST, c = 299 792 458 m/s exact (nist.gov/si-redefinition/meter)
- ISO 16:1975 (A = 440 Hz, iso.org/standard/3601.html).
Checked: 2026-10-17