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Operant conditioning

A car beeps until you fasten your seatbelt. The beep stopping is a reward of a sort psychologists call negative reinforcement.

The everyday scenes in this unit are made up for teaching. Research results come from the studies named in the text. General information only.

Classical conditioning explains reactions that happen to you, such as drooling or fear. It does not explain why a child learns to ride a bicycle or why you check your phone so often. For behaviour you choose to make, the key is what happens after it. That is operant conditioning: behaviour followed by good consequences becomes more likely, behaviour followed by bad ones less likely.

Edward Thorndike put cats in puzzle boxes with a latch inside and food outside. At first escape came by accident; over many trials the cats escaped faster and faster. Thorndike summed it up as the law of effect: responses followed by satisfying consequences are repeated, and those followed by unpleasant ones are not. B. F. Skinner built on this in the 1930s with the operant chamber, now called a Skinner box, where a rat could press a lever or a pigeon peck a disk for food while a recorder counted every response.

Plus and minus do not mean good and bad

In this vocabulary, reinforcement always increases a behaviour and punishment always decreases it. Positive means something is added; negative means something is taken away. So there are four combinations. Positive reinforcement: add something pleasant (a treat for a trick). Negative reinforcement: remove something unpleasant (the seatbelt beep stops). Positive punishment: add something unpleasant (a scolding). Negative punishment: remove something pleasant (losing phone time). Negative reinforcement is the one most often confused with punishment; remember that it makes the behaviour more likely.

Columns: something added (+) or taken away (−). Rows: behaviour goes up (↑) or down (↓). R+ positive reinforcement, R− negative reinforcement, P+ positive punishment, P− negative punishment.

Shaping and schedules

A pigeon will not play ping pong on its own, so Skinner used shaping: reward a rough approximation, then require something a little closer each time. Rewards can be primary, such as food, or secondary, such as praise, money or tokens that gain value through their link to primary ones. How often reward comes also matters. Fixed ratio pays after a set number of responses (piecework). Variable ratio pays after an unpredictable number (gambling) and produces high, steady responding that is slow to extinguish. Fixed interval pays for the first response after a set time; variable interval after an unpredictable time (checking for new messages).

Skinner claimed he could turn a pigeon into a pathological gambler with a variable ratio schedule. OpenStax notes that a 2019 study in rats (Laskowski and colleagues) failed to support the idea that such schedules alone cause problem gambling. Skinner also treated the mind as a black box, but Edward Tolman showed that rats allowed to explore a maze without food for 10 sessions found their way quickly once food appeared. They had built a cognitive map with no reward, which he called latent learning. Learning is not only what reinforcement stamps in.

Law of effectThorndike: satisfying results make a response more likely
Negative reinforcementRemove something unpleasant, behaviour goes up
Negative punishmentRemove something pleasant, behaviour goes down
ShapingReward closer and closer approximations
Variable ratioReward after an unpredictable number of responses; slow to extinguish
Latent learningTolman: learning without reward, shown later
Key points
  • Consequences change how often a behaviour happens.
  • Reinforcement increases behaviour; punishment decreases it. Positive adds, negative removes.
  • Shaping builds complex behaviour step by step.
  • Variable ratio schedules give high, persistent responding.
  1. A dog gets a treat for sitting and sits more often.
    • Positive reinforcement
    • Negative reinforcement
    • Positive punishment
    • Negative punishment
  2. You buckle your seatbelt to stop the beeping, and buckle up sooner next time.
    • Positive reinforcement
    • Negative reinforcement
    • Positive punishment
    • Negative punishment
  3. A teenager loses phone time for breaking curfew and breaks it less.
    • Positive reinforcement
    • Negative reinforcement
    • Positive punishment
    • Negative punishment
  4. A student is scolded for texting in class and texts less.
    • Positive reinforcement
    • Negative reinforcement
    • Positive punishment
    • Negative punishment
  5. Which schedule matches a slot machine?
    • Fixed ratio
    • Variable ratio
    • Fixed interval
    • Variable interval
  6. A factory worker paid for every 10 items made is on which schedule?
    • Fixed ratio
    • Variable ratio
    • Fixed interval
    • Variable interval
  7. Money is an example of a...
    • Primary reinforcer
    • Secondary reinforcer
    • Unconditioned stimulus
    • Punishment
  8. Teaching a pigeon to turn in a circle by rewarding a quarter turn, then a half turn, then a full turn is...
    • Shaping
    • Extinction
    • Generalization
    • Latent learning
  9. A 2019 rat study cited by OpenStax confirmed that variable ratio schedules alone cause pathological gambling.
    • Yes
    • No
  10. Tolman's unrewarded rats found the food quickly once it appeared. What did this show?
    • Learning can happen without reinforcement
    • Rats cannot learn mazes
    • Punishment works best
    • Only reflexes are learned
Sources for this course (15)
  • OpenStax Psychology 2e (openstax.org/books/psychology-2e)
  • sections 6.2 Classical Conditioning (Pavlov 1927; Garcia and Koelling 1966; Rescorla and Wagner 1972; Watson and Rayner 1920)
  • 6.3 Operant Conditioning (Thorndike 1911 law of effect; Skinner 1938; reinforcement and punishment; shaping; primary and secondary reinforcers; schedules; Skinner 1953 on gambling; Laskowski et al. 2019; Tolman latent learning)
  • 6.4 Observational Learning (Bandura, Ross and Ross 1961; attention, retention, reproduction, motivation; Yamamoto, Humle and Tanaka 2013; Anderson et al. and Ferguson on media violence)
  • 10.1 Motivation (Deci, Koestner and Ryan 1999; Yerkes and Dodson 1908; Bandura 1994 self-efficacy; Maslow 1943 and its criticism; drive theory and habits)
  • 8.4 Ways to Enhance Memory. Lally, van Jaarsveld, Potts and Wardle (2010) European Journal of Social Psychology 40, 998-1009, doi 10.1002/ejsp.674 (96 volunteers, 12 weeks, 82 with enough data, 39 good model fits, median 66 days to 95% of plateau, range 18 to 254 days, missing one opportunity did not materially affect habit formation)
  • Hagger et al. (2016) Perspectives on Psychological Science 11, 546-573, PubMed 27474142 (23 labs, N = 2,141, d = 0.04, 95% CI -0.07 to 0.15)
  • Dang et al. multilab replication, PMC8186735 (12 labs, N = 1,775, d = 0.10)
  • Dunlosky et al. (2013) Psychological Science in the Public Interest 14(1)
  • PubMed 26173288 (10 techniques; high utility: practice testing, distributed practice; moderate: elaborative interrogation, self-explanation, interleaved practice; low: summarization, highlighting, keyword mnemonic, imagery for text, rereading)
  • Pashler, McDaniel, Rohrer and Bjork (2008) PSPI 9(3) 105-119, PubMed 26162104. Mueller and Oppenheimer (2014) Psychological Science, PubMed 24760141
  • Morehead, Dunlosky and Rawson (2019) Educational Psychology Review replication
  • Urry et al. (2021) Psychological Science direct replication of Study 1. Roediger and Karpicke (2006) Psychological Science 17(3)
  • Card intervals come from this site's own flashcard code (0, 1, 3, 7, 14, 30 days)
  • Everyday scenes are made up for teaching. General information only.

Checked: 2026-10-17