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Reflection and mirrors

To see your whole body in a flat mirror you need a mirror only half as tall as you are, wherever you stand.

The law of reflection

Throw a ball at a wall at an angle and it bounces off at the same angle on the other side. Light does the same at a smooth surface, and OpenStax states it in one line: the angle of reflection equals the angle of incidence, θr = θi. The angles are measured from the normal, an imaginary line at right angles to the surface at the point where the ray strikes, not from the surface itself. The incoming ray, the reflected ray and the normal all lie in the same flat plane.

The law of reflection. Both angles are measured from the normal N, the dashed line at right angles to the mirror.
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A ray striking a mirror. Drag in the top half or use the slider; the reflected ray always leaves at the same angle from the normal. Switch the bottom to water or glass to see part of the light go in.

Smooth and rough surfaces

If every surface reflected like a mirror, you could see a sheet of paper only from one angle. You can see it from anywhere in the room because its surface is rough on the scale of the wavelength of light. OpenStax explains that parallel rays hitting a rough surface strike tiny facets tilted in many directions, so each obeys the law of reflection but they leave in all directions. This is diffuse reflection, and it is how we see people, clothes, leaves and walls. A mirror is smooth compared with the wavelength, so parallel rays stay parallel after reflection and only an observer in the right place sees the bright reflection. Moonlight on a lake is a mix: the water is shiny but uneven, so the reflection spreads into a long glittering streak.

Images in a flat mirror

When you look into a flat mirror your image seems to stand behind the glass. OpenStax shows why: the rays that reach your eyes leave the mirror as if they came from a point behind it, and the law of reflection puts that point exactly as far behind the mirror as you stand in front of it. The image is the same size as you and upright, but left and right appear swapped. It is a virtual image: no light actually passes through the place where it seems to be, so you cannot catch it on a piece of paper held behind the mirror. A camera can still photograph it, because the camera, like your eye, collects the rays and traces them back.

A flat mirror. The image (faint arrow) is as far behind the mirror as the object is in front, distance d on both sides. The dashed line shows where the reflected ray seems to come from.

The half-height rule in the lead comes from the same geometry. Light from your feet must reflect off the mirror at a point halfway between your eyes and your feet to come back up to your eyes, and light from the top of your head reflects halfway between your eyes and the top of your head. So the mirror only has to cover the strip between those two points, half your height, and stepping back does not change that, because the image moves back by the same amount.

Mirrors that send light straight back

Two mirrors at right angles return a ray in the direction it came from, whatever the angle it arrives at. OpenStax calls this a corner reflector. Bicycle and road-sign reflectors are full of tiny corners, which is why they light up in a car’s headlights and send the light back toward the driver. Astronauts left corner reflectors on the Moon, and laser pulses bounced off them are used to measure the Moon’s slowly increasing distance with great precision. A good household mirror reflects more than 90% of the light that falls on it, according to OpenStax; the rest is absorbed.

  1. A ray hits a mirror at 35° from the normal. What is the angle of reflection?
  2. A ray makes 20° with the surface of a mirror. What is the angle of incidence?
  3. A ray strikes a mirror at 30° to the normal. What is the angle between the incoming and the reflected ray?
  4. You stand 1.5 m in front of a flat mirror. How far are you from your image?
  5. You walk toward a flat mirror at 0.5 m/s. How fast do you and your image approach each other?
  6. What is the shortest flat mirror in which a person 1.70 m tall can see their whole body?
  7. Why can a sheet of paper be seen from anywhere in a room?
    • Its rough surface scatters light in all directions
    • It gives off its own light
    • It is a perfect mirror
    • It absorbs all the light
  8. The image in a flat mirror is…
    • Virtual, upright and the same size
    • Real and upside down
    • Real and larger
    • Virtual and half the size
  9. A corner reflector made of two mirrors at right angles sends a ray…
    • Back the way it came
    • Along the mirror surface
    • Always straight up
    • Into the corner where it is absorbed
Key points
  • θr = θi, both measured from the normal.
  • Rough surfaces give diffuse reflection; mirrors give one direction.
  • Flat mirror image: virtual, upright, same size, as far behind as you are in front.
  • Full-length view needs a mirror half your height. Corner reflectors send light straight back.
Sources for this course (16)
  • OpenStax College Physics 2e (openstax.org/books/college-physics-2e): 25.2 The Law of Reflection (θr = θi, diffuse vs mirror reflection, image as far behind the mirror)
  • 25.3 The Law of Refraction (Roemer 1676 data -> 2.26 × 10⁸ m/s, about 25% low; Michelson rotating mirrors with a fixed mirror 35 km away, 0.04%; c = 2.99792458 × 10⁸ m/s; n = c/v; Table 25.1 air 1.000293, water 1.333, ice 1.309, crown glass 1.52, flint 1.66, polystyrene 1.49, zircon 1.923, diamond 2.419; Snell's law; 30.0° -> 22.0° gives 1.33; air to diamond 30.0° -> 11.9°; zircon 1.56 × 10⁸ m/s; Ibn Sahl 984; Snell 1580 to 1626; lawn-mower analogy)
  • 25.4 Total Internal Reflection (mirror more than 90%; θc = sin⁻¹(n2/n1); polystyrene 42.2°, water 48.6°, diamond 24.4°; fibre optics, cladding; corner reflectors on bicycles and on the Moon; binoculars)
  • 25.5 Dispersion (Kamal al-Din al-Farisi 1267 to 1319, camera obscura and a water-filled glass vessel; Theodoric of Freiberg; Ibn al-Haytham; about six rainbow colours; Table 25.2 n at 660/610/580/550/470/410 nm; violet bent most; rainbow seen looking away from the Sun; secondary rainbow from two reflections; lasers disperse little)
  • 25.6 Image Formation by Lenses (ray tracing rules, P = 1/f in diopters, 1/do + 1/di = 1/f, m = −di/do, 0.750 m object and f = 0.500 m -> 1.50 m and m = −2.00, magnifier do 7.50 cm -> di −30.0 cm and m = 4.00, Table 25.3 three cases)
  • 26.1 Physics of the Eye (cornea and lens act as one thin lens, most bending at the cornea, cornea n 1.38, lens-to-retina 2.00 cm, near point 25 cm, power 50.0 D to 54.0 D, hair 1.20 × 10⁻² cm at 60.0 cm)
  • 27.3 (Young 1801)
  • NASA science.nasa.gov/eclipses/geometry (umbra, penumbra; typical umbral path may be less than 50 miles wide, penumbra a thousand miles or more) and nasa.gov image article Diagram of Umbra and Penumbra (umbra shrinks, penumbra grows away from the Sun)
  • NASA Visible Light page (Newton 1665 prism experiment, 380 to 700 nm)
  • Royal Society, Fara 2015 commentary on Newton (1672) New Theory about Light and Colours (royalsocietypublishing.org/rsta/article/373/2039/20140213)
  • NIST Meter page (Evenson group 299 792 456.2 ± 1.1 m/s; 1983 definition fixes c = 299 792 458 m/s) and NIST J. Res. 1972 measurement (tf.nist.gov/general/pdf/527.pdf)
  • APS News July 2010, Fizeau (Galileo lanterns; Roemer 1676; Fizeau 1849, 313 300 km/s, about 5% high)
  • Wikipedia Fizeau's measurement (8633 m, 720 notches, 25.2 turns per second -> 313 274 304 m/s, 4.5% high) and Speed of light (Galileo proposal 1638; Foucault 1862 298 000 ± 500 km/s, −0.60%; Michelson 1926 299 796 ± 4 km/s)
  • Baez and DESY "How is the speed of light measured?" (same table)
  • NASA Moon Fact Sheet (mean distance 384 400 km)
  • IAU 2012 astronomical unit 149 597 870 700 m.

Checked: 2026-10-17