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The horizon line is your eye level

On an upright picture the horizon is always drawn at the height of your eye: raise your eye from 1.6 m to 3 m and the horizon climbs the back wall with it.

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Drag to turn. Scroll or pinch to zoom.

Move the Eye height slider. The red horizon line on the glass moves with the eye, and the boxes change from showing their tops to showing their undersides as the horizon passes them.

Where the sky meets the sea

Look out over a calm sea and you see a sharp line where the water meets the sky. That line is the horizon. Climb a cliff and the line rises with you; sit on the beach and it sinks. It never sits above or below your eyes, it always sits at eye level. Artists use the word horizon line, or eye level, for exactly this line in a drawing, whether or not a sea is visible. In a room you cannot see it, because walls are in the way, but it is still there: it is the height in the picture that matches the height of your eye.

The model makes this exact. The picture plane stands upright, and its centre is straight ahead of the eye. A sight line aimed at anything as high as your eye is level, so it crosses the glass at eye height. A sight line aimed at a point very far away along the floor is almost level too, so the floor, however big, never climbs above that height in the picture. That is why the horizon is the line where all the floor tiles end up and where every horizontal line that runs away from you vanishes. Drag the Eye height slider from 0.2 m to 3.6 m and the red horizon on the glass follows your eye step by step.

HLV
HL is the horizon line. A box below eye level shows its top, a box crossing the horizon shows neither top nor bottom, and a box above eye level shows its underside. The dashed lines run to the vanishing point on the horizon.

Above, at and below the eye

The horizon sorts everything in the picture. Anything below your eye, such as a table top or the floor, is seen from above, so you see its top surface. Anything above your eye, such as a ceiling or a shelf high on the wall, is seen from below. A surface exactly at eye level is seen edge on and shrinks to a line. Set the eye to 0.8 m in the model: the low blue box is below the horizon and shows its top, while the tall green box rises through it. Raise the eye to 3 m and you look down on all three boxes, as a bird would.

The historians of mathematics J J O'Connor and E F Robertson point out that Giotto, painting about a century before the rules were written down, already followed a version of this: lines above eye level tilt downwards as they go away from the viewer, and lines below eye level tilt upwards. Linear perspective turns that habit into a rule with a definite line. Every horizontal edge that runs away from you slopes towards the horizon, from above if it is higher than your eye and from below if it is lower.

A rule for things on the same floor

Here is a useful consequence. On an upright picture plane the horizon is at eye height, h, above the floor. So the horizon crosses every upright object standing on the floor at the height h, however far away the object is. If your eye is 1.6 m above the floor, the horizon passes through the top of every 1.6 m fence post in a long row, near or far. If your eye is 1.5 m up and a building is 6 m tall, the horizon cuts the building one quarter of the way up, at 1.5 ÷ 6 = 0.25 of its height, and it cuts a second 6 m building further down the street at the same quarter. Artists use this to check that objects of the same height are drawn consistently across a scene.

Where you put the horizon also changes how a picture feels. A low horizon, near the bottom of the picture, gives a view from close to the ground, often called a worm's eye view, with buildings towering overhead. A high horizon gives a bird's eye view where you look down on rooftops and floor plans. A horizon through the middle gives the ordinary view of someone standing.

The horizon is not the line where the floor meets the back wall. In the model, that line sits below the horizon whenever the eye is above the floor. The horizon is set by the eye, not by the room.
  1. Draw a light horizontal line across your paper: that is your eye level.
  2. Draw one box clearly below it and show its top face.
  3. Draw one box that the line passes through: no top or bottom face shows.
  4. Draw one box above it and show its underside.
  5. Mark one point on the line and join the back corners of each box to it.
  1. On an upright picture, where is the horizon line?
    • At the bottom of the picture
    • At the height of the eye
    • Where the floor meets the back wall
  2. You raise your eye from 1.6 m to 3 m. What happens to the horizon in the picture?
    • It rises with the eye
    • It stays where it was
    • It drops
  3. A box sits entirely below eye level. Which face can you see?
    • Its top
    • Its underside
    • Neither
  4. A shelf is fixed high above your eye. Which of its faces shows?
    • Its top
    • Its underside
    • Its top and underside together
  5. Your eye is 1.5 m above the ground and a building is 6 m tall. At what fraction of the building's height does the horizon cross it? (decimal)
  6. Your eye is 1.6 m up. A row of 1.6 m posts runs away from you. Where does the horizon cross the far posts?
    • At their tops, like the near ones
    • Above their tops
    • At their bases
  7. A drawing has its horizon near the very bottom. What kind of view is it?
    • A view from close to the ground looking up
    • A view from high above
    • A view from straight overhead
  8. Which lines vanish on the horizon line?
    • Every horizontal line that runs away from the viewer
    • Only vertical lines
    • Only lines on the ceiling
  9. Giotto tilted lines above eye level in which direction as they go away?
    • Downwards
    • Upwards
    • Not at all
Key points
  • The horizon line is at eye level.
  • Raise the eye and the horizon rises with it.
  • Below the eye you see tops; above it, undersides.
  • On an upright picture the horizon crosses every standing object at eye height.
  • Low horizon: looking up; high horizon: looking down.
Sources for this course (7)
  • MacTutor (University of St Andrews)
  • J J O'Connor and E F Robertson, Mathematics and art: perspective (mathshistory.st-andrews.ac.uk/HistTopics/Art/): Giotto's rules, Brunelleschi about 1413, the two panels, hole and mirror, Alberti De pictura 1435 and Della pittura 1436 dedicated to Brunelleschi, the visual pyramid definition, the tiled floor and the distance point, Ghiberti, Piero della Francesca, Leonardo's diminution numbers, Dürer 1525, Guidobaldo del Monte 1600, Desargues 1636 and 1639, Brook Taylor 1715 and 1719
  • The Metropolitan Museum of Art, Heilbrunn Timeline of Art History, Florence and Central Italy 1400 to 1600 (metmuseum.org/toah/ht/08/eustc): Masaccio's Trinity applies Brunelleschi's perspective, Alberti On Painting 1435 to 1436, Alberti 1404 to 1472, the cathedral dome completed 1436
  • Nelson-Atkins Museum of Art, Gaining Perspective (nelson-atkins.org/gates/gaining-perspective.html): Brunelleschi 1377 to 1446, Masaccio 1401 to 1428 and the Trinity about 1427, Ghiberti's Gates of Paradise 1425 to 1452
  • Smarthistory and Khan Academy, Linear Perspective: Brunelleschi's Experiment (khanacademy.org, video transcript): vanishing point on the horizon line, orthogonals, the mirror test
  • Alberti, On Painting, trans. Sinisgalli (Cambridge UP 2011)
  • Book 1 §19: the rectangle as "an open window".

Checked: 2026-10-17