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One-point perspective

Face the back wall square on and every depth edge in the room, from the floor tiles to the tops of the walls, runs to one point straight ahead of your eye.

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One-point perspective. The blue ring V2 in the middle of the glass is the vanishing point of every depth edge. Tile diagonals are switched on: they run to two distance points on the horizon, 1.5 m either side of V2, the same as the distance from the eye to the glass.

Three families of edges

A box has edges in only three directions: width, depth and height. Put the box square to the picture plane, with its front face parallel to the glass, and look at what happens to each family. The width edges run left to right, parallel to the glass, so in the drawing they stay horizontal and parallel. The upright edges are also parallel to the glass and stay vertical and parallel. Only the depth edges, which run straight away from you, cut through the glass at an angle. They are the ones that converge, and they all converge to one point. This is one-point perspective. Alberti called that point the centric point; today it is called the vanishing point.

Where exactly is that point? The English mathematician Brook Taylor gave the cleanest answer in 1719: the vanishing point of a family of parallel lines is where a line through the eye, parallel to them, meets the picture plane. The depth edges point straight ahead, so the line through the eye parallel to them is the line of sight straight ahead. It meets the glass at its centre, right on the horizon. In the model the readout calls this point V2 and gives its position as (0.00, 0.00) m: the centre of the picture.

HLV
Building a box in one-point perspective. The front face is a true rectangle (orange). Its four corners are joined to V on the horizon line, and the back face is cut off where the depth lines reach the chosen depth. The box on the right sits below the horizon, so its top shows.

Drawing a box step by step

  1. Draw the horizon line and mark the vanishing point V on it.
  2. Draw the front face of the box as an ordinary rectangle with horizontal and vertical sides.
  3. Join each corner of the rectangle to V with light lines.
  4. Choose how deep the box is and draw the back edge as a horizontal line between two of those lines.
  5. Drop and raise verticals from the ends of that edge to finish the back face, then darken the visible edges.

The step that needs judgement is the depth of the box in step four. One-point perspective makes it easy to draw something that looks too long or too short, because the depth lines shorten very quickly. The tile floor gives you a way to measure it, and it was Alberti's favourite example. On a floor of square tiles, the lines across the floor are horizontal, the lines into the floor run to the vanishing point, and the rows of tiles get closer together as they go back. The spacing follows the drawn-height rule from unit one: a floor line D metres ahead of the eye is drawn d × h ÷ D below the horizon. With the eye 1.6 m up and the glass 1.5 m away, a floor line 4 m ahead lands 0.6 m below the horizon, and one 8 m ahead lands only 0.3 m below.

The distance point

Alberti also gave a check that the floor is right. Draw the diagonals of the tiles. A diagonal of a square tile runs at 45° to the depth lines, so it is a horizontal line in a different direction, and like every horizontal direction its vanishing point lies on the horizon. Taylor's rule puts it exactly: the line through the eye at 45° meets the glass a distance d to the side of the centre, the same as the distance from the eye to the glass. If all the tile diagonals in your drawing meet at one point on the horizon, the floor is consistent, and the gap from that point to the centre tells you how far from the picture the viewer should stand. Switch on Tile diagonals in the model and the blue lines meet at two distance points, 1.5 m left and right of V2.

One-point perspective suits scenes you face square on: a corridor, a road running straight away, a room seen from its doorway, a stage set. It goes wrong when an object is turned, because its edges are then no longer parallel or perpendicular to the glass. That is the subject of the next unit.

  1. In one-point perspective, which edges of a square-on box converge?
    • Only the depth edges
    • Only the width edges
    • All three families
  2. Where is the single vanishing point in one-point perspective?
    • Straight ahead of the eye, on the horizon
    • At the bottom corner of the picture
    • Above the horizon, at the top of the picture
  3. Brook Taylor defined the vanishing point of a set of parallel lines as where…
    • …a line through the eye parallel to them meets the picture
    • …the lines leave the paper
    • …the lines cross the horizon at 45°
  4. Eye 1.6 m above the floor, glass 1.5 m from the eye. How far below the horizon, in metres, is a floor line 4 m ahead of the eye drawn?
  5. Same set-up. How far below the horizon is a floor line 8 m ahead drawn?
  6. Why do rows of floor tiles get closer together further back?
    • Their drawn distance below the horizon is d × h ÷ D, which shrinks more slowly as D grows
    • The far tiles are smaller
    • The floor slopes up
  7. The glass is 1.5 m from the eye and you look square on. How far from the centre of the picture are the distance points?
  8. In a drawing, the tile diagonals meet 40 cm from the centre of the picture. What does that tell you?
    • The picture is meant to be seen from 40 cm away
    • The tiles are 40 cm wide
    • The horizon is 40 cm high
  9. Which scene suits one-point perspective best?
    • A corridor seen from one end
    • A box turned at an angle
    • A tower seen from its foot
Key points
  • A box has edges in three directions.
  • Square on, only the depth edges converge.
  • Their vanishing point is straight ahead, on the horizon.
  • Floor lines are drawn d × h ÷ D below the horizon.
  • Tile diagonals meet at distance points d from the centre.
Sources for this course (7)
  • MacTutor (University of St Andrews)
  • J J O'Connor and E F Robertson, Mathematics and art: perspective (mathshistory.st-andrews.ac.uk/HistTopics/Art/): Giotto's rules, Brunelleschi about 1413, the two panels, hole and mirror, Alberti De pictura 1435 and Della pittura 1436 dedicated to Brunelleschi, the visual pyramid definition, the tiled floor and the distance point, Ghiberti, Piero della Francesca, Leonardo's diminution numbers, Dürer 1525, Guidobaldo del Monte 1600, Desargues 1636 and 1639, Brook Taylor 1715 and 1719
  • The Metropolitan Museum of Art, Heilbrunn Timeline of Art History, Florence and Central Italy 1400 to 1600 (metmuseum.org/toah/ht/08/eustc): Masaccio's Trinity applies Brunelleschi's perspective, Alberti On Painting 1435 to 1436, Alberti 1404 to 1472, the cathedral dome completed 1436
  • Nelson-Atkins Museum of Art, Gaining Perspective (nelson-atkins.org/gates/gaining-perspective.html): Brunelleschi 1377 to 1446, Masaccio 1401 to 1428 and the Trinity about 1427, Ghiberti's Gates of Paradise 1425 to 1452
  • Smarthistory and Khan Academy, Linear Perspective: Brunelleschi's Experiment (khanacademy.org, video transcript): vanishing point on the horizon line, orthogonals, the mirror test
  • Alberti, On Painting, trans. Sinisgalli (Cambridge UP 2011)
  • Book 1 §19: the rectangle as "an open window".

Checked: 2026-10-17