Two-point perspective
Turn the boxes 30° and the drawing gains a second vanishing point: with the glass 1.5 m from the eye, they sit 2.60 m to the right and 0.87 m to the left of the centre.
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Turning the box
Stand on a street corner and look at the building on the corner. You see two of its walls at once, one going off to the left and one to the right, and the nearest vertical edge of the building is closest to you. Neither wall is square to you. In the language of the last unit, the width edges and the depth edges both cut the picture plane at an angle, so both families converge, each to its own vanishing point. The upright edges are still parallel to an upright picture plane, so they stay vertical. Two converging families means two vanishing points: this is two-point perspective.
Both vanishing points lie on the horizon line, because both families are horizontal. Raise the eye in the model and both points rise together. Change the Turn angle and they slide along the horizon in opposite directions: as one moves towards the centre, the other runs away from it.
Where the two points go
Taylor's rule tells you exactly where they are. Suppose the box is turned by an angle θ and the glass is a distance d from the eye. The line through the eye parallel to the width edges also turns by θ, and it meets the glass d ÷ tan θ to the right of the centre; this is written d cot θ. The line parallel to the depth edges meets the glass d × tan θ to the left. With d = 1.5 m and θ = 30°, that gives V1 at 1.5 × cot 30° = 2.60 m to the right and V2 at 1.5 × tan 30° = 0.87 m to the left. The model's readout prints the same numbers. Set the angle to 0° and V2 slides back to the centre while V1 runs off to infinity: you are back in one-point perspective.
There is a neat consequence. The two lines from the eye to V1 and to V2 are parallel to the two sides of the box, and the box has square corners, so the angle between those two lines at the eye is always 90°. You cannot put the two vanishing points anywhere you like. For a given viewing distance d, the gap between them is d cot θ + d tan θ, which works out to 2d ÷ sin 2θ. The smallest gap is 2d, when the box is turned 45°; any other angle pushes them further apart. If you draw the two points close together on a small sheet, you are drawing for an eye held very close to the paper. Seen from a normal distance, boxes near the edges of such a drawing look stretched and their near corners look sharper than 90°.
In practice the vanishing points often fall off the paper. Artists tape extra sheets to either side, or pin a long ruler to the table, rather than move the points inward and distort the drawing. The flat drawing in the model shows the same thing: at small turn angles V1 goes off the sheet entirely.
- Draw the horizon and mark V1 and V2 far apart on it.
- Draw the nearest vertical edge of the box.
- Join its top and bottom to both vanishing points.
- Place the two side verticals between those lines.
- Join the tops of the side verticals to the opposite vanishing points; where these lines cross is the back corner of the top face.
- Why does a turned box need two vanishing points?
- Its width and depth edges both cut the picture plane at an angle
- It is lit from two sides
- It is twice as far away
- In two-point perspective with an upright picture, what happens to the vertical edges?
- They stay vertical and parallel
- They meet above the box
- They lean towards V1
- Where do both vanishing points lie?
- On the horizon line
- At the top and bottom of the picture
- Anywhere the artist likes
- d = 1.5 m and the box is turned 30°. How far right of the centre is V1 = d cot θ? (two decimals)
- Same box. How far left of the centre is V2 = d tan θ? (two decimals)
- d = 1.5 m and the box is turned 45°. What is the distance between V1 and V2?
- What angle, in degrees, do the lines from the eye to V1 and to V2 make?
- You set the turn angle to 0°. What happens?
- V2 returns to the centre and V1 runs off to infinity: one-point perspective
- Both points meet in the centre
- The horizon disappears
- Why does a drawing with its two vanishing points close together look distorted?
- It is correct only for an eye very close to the paper
- The paper is too thin
- The horizon is too low
- A turned box has two converging families: two vanishing points.
- Both lie on the horizon; verticals stay vertical.
- V1 = d cot θ to one side, V2 = d tan θ to the other.
- The lines from the eye to V1 and V2 meet at 90°.
- The gap between them is at least 2d.
Sources for this course (7)
- MacTutor (University of St Andrews)
- J J O'Connor and E F Robertson, Mathematics and art: perspective (mathshistory.st-andrews.ac.uk/HistTopics/Art/): Giotto's rules, Brunelleschi about 1413, the two panels, hole and mirror, Alberti De pictura 1435 and Della pittura 1436 dedicated to Brunelleschi, the visual pyramid definition, the tiled floor and the distance point, Ghiberti, Piero della Francesca, Leonardo's diminution numbers, Dürer 1525, Guidobaldo del Monte 1600, Desargues 1636 and 1639, Brook Taylor 1715 and 1719
- The Metropolitan Museum of Art, Heilbrunn Timeline of Art History, Florence and Central Italy 1400 to 1600 (metmuseum.org/toah/ht/08/eustc): Masaccio's Trinity applies Brunelleschi's perspective, Alberti On Painting 1435 to 1436, Alberti 1404 to 1472, the cathedral dome completed 1436
- Nelson-Atkins Museum of Art, Gaining Perspective (nelson-atkins.org/gates/gaining-perspective.html): Brunelleschi 1377 to 1446, Masaccio 1401 to 1428 and the Trinity about 1427, Ghiberti's Gates of Paradise 1425 to 1452
- Smarthistory and Khan Academy, Linear Perspective: Brunelleschi's Experiment (khanacademy.org, video transcript): vanishing point on the horizon line, orthogonals, the mirror test
- Alberti, On Painting, trans. Sinisgalli (Cambridge UP 2011)
- Book 1 §19: the rectangle as "an open window".
Checked: 2026-10-17