Outcomes, events and probability
A fair die has six faces, so the chance of rolling at least a five is 2 out of 6, about 0.333.
The forecast says a 30% chance of rain tomorrow. That number is made up, but you have heard ones like it. It does not tell you whether you will get wet. It tells you something weaker that is still useful: rain is possible, and less likely than not. Will the bus be late? Will the next free throw go in? We cannot say for sure, but we are not completely in the dark either. Probability is the number we use for that in-between state. It runs from 0 to 1. A probability of 0 means the event can never happen, 1 means it always happens, and 0.5 means it is as likely to happen as not.
One die has six outcomes, and "at least a five" is two of them
Statistics books use a small set of words, and they are worth learning exactly. An experiment is something you do that has an uncertain result, such as flipping a coin or rolling a die. Each possible result is an outcome. The list of all possible outcomes is the sample space, written S. For one coin, S = {H, T}. For one die, S = {1, 2, 3, 4, 5, 6}. An event is any group of outcomes you care about, named with a capital letter. "Rolling at least a five" is the event E = {5, 6}.
Rock, paper, scissors makes a good second example. Two players each show one of three hands, so the sample space has 3 × 3 = 9 outcomes, from (rock, rock) to (scissors, scissors). Three of them are draws: both rock, both paper, both scissors. If both players choose at random, the nine outcomes are equally likely and P(draw) = 3/9 = 1/3. Whether real players choose at random is another matter. The counting rule below depends on exactly that assumption.
When every outcome in the sample space is equally likely, probability is a matter of counting: P(A) = (number of outcomes in A) ÷ (number of outcomes in S). For the die, P(E) = 2 ÷ 6 = 1/3, about 0.333. OpenStax uses a dime and a nickel: the sample space is {HH, HT, TH, TT}, four outcomes, and the event "exactly one head" contains HT and TH, so its probability is 2/4 = 0.5. Notice that HT and TH are different outcomes. The dime and the nickel are two separate coins, and keeping track of which coin did what is what makes the four outcomes equally likely.
Flip one coin, then another, and the tree grows a layer
You can write the outcomes as a list, draw a tree diagram, or draw a Venn diagram. Lists are fine for small experiments. Trees help when the experiment happens in stages, such as flipping one coin and then another: each stage adds a layer of branches, and following a path from the root to a tip gives one outcome. Venn diagrams are best for showing how events overlap, which comes up in a later lesson on OR and AND.
The counting rule needs equally likely outcomes, and real objects do not always cooperate. OpenStax reports that students who tested a Belgian one euro coin got heads 56% of the time in 250 trials. A die with scooped-out spots may lean slightly towards some faces, which is why casino dice have their spots filled with paint of the same density as the cube. When outcomes are not equally likely, the probability has to come from long-run experience instead of counting. The next lesson shows what "long run" means.
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| Experiment | An action with an uncertain result, such as rolling a die |
| Outcome | One possible result of an experiment |
| Sample space S | The set of all possible outcomes |
| Event | Any group of outcomes, such as {5, 6} |
| P(A) with equally likely outcomes | Outcomes in A ÷ outcomes in S |
- One fair die. What is P(at least a five)?
- One fair die. What is P(an even number)?
- Two fair coins. What is P(both heads)?
- How many outcomes are in the sample space for flipping a coin and rolling a die?
- How many outcomes are there for three coins?
- Three fair coins. What is P(exactly two heads)?
- One die. What is P(rolling a 7)?
- Which number cannot be a probability?
- 0
- 0.999
- 1
- 1.2
- A bag has 3 red, 5 blue and 2 green marbles. What is P(blue) as a decimal?
- A coin landed heads in 56% of 250 trials. What does that tell you?
- The coin is certainly unfair
- The coin might be biased; more flips would help
- The probability of heads is exactly 0.56
- Probability does not apply to coins
- "Two coins give 0, 1 or 2 heads, three outcomes, so P(exactly one head) = 1/3." Those three results are not equally likely. Exactly one head happens two ways, HT and TH, out of four equally likely outcomes, so the probability is 2/4 = 1/2. No heads and two heads are 1/4 each.
- "A thumbtack lands point up or on its side, two outcomes, so each has probability 1/2." Two outcomes do not make two equal chances. A tack is not symmetric, so there is no reason to expect 50:50. Toss it many times and use the relative frequency instead.
- "A probability of 1/2 means that two flips will give exactly one head." Two flips give exactly one head only half the time (HT or TH, 2 of the 4 outcomes). A probability describes the long run. It is not a promise about the next two tries.
- Probability runs from 0 (never) to 1 (always).
- Sample space S: every possible outcome. Event: a group of outcomes.
- Equally likely outcomes: P(A) = outcomes in A ÷ outcomes in S.
- Real coins and dice may be biased; then probability comes from long-run frequency.
Sources for this course (9)
- Curriculum: 교육부 고시 제2022-33호 [별책 8] 수학과 교육과정 (ncic.re.kr/inv/org/download.do?year=2022&seq=10003559&orgType=ogi4, PDF read 2026-10-19: 초등학교 5~6학년군 [6수04-04]~[6수04-06] 가능성을 말과 0, 1/2, 1 같은 수로 나타내기; 중학교 1~3학년군 [9수04-03] 상대도수, [9수04-05] 경우의 수(두 경우의 수를 더하거나 곱하는 정도), [9수04-06] 확률(상대도수로서의 의미와 경우의 수의 비율로서의 의미, 각 경우의 가능성이 같다는 가정), 용어 상대도수·사건·확률; 공통수학1 [10공수1-03-01]~[10공수1-03-03] 합의 법칙·곱의 법칙·순열·조합, 기호 nCr; 확률과 통계 [12확통01-03] 이항정리, 용어 이항계수·파스칼의 삼각형; [12확통02-01]~[12확통02-06] 확률의 기본 성질·덧셈정리·여사건의 확률·조건부확률·독립과 종속·곱셈정리, 용어 시행·통계적 확률·수학적 확률·여사건·배반사건·조건부확률·종속·독립·독립시행과 기호 P(A), P(B|A); [12확통03-03] 이항분포, [12확통03-04] 정규분포와 이항분포의 관계, [12확통03-05]·[12확통03-06] 임의추출·표본평균과 모평균, 용어 큰 수의 법칙·이항분포·정규분포·모평균·표본평균과 기호 B(n, p), N(m, σ²), X̄)
- Textbook: OpenStax, Introductory Statistics 2e by Barbara Illowsky and Susan Dean, 3.1 terminology, equally likely outcomes, dime and nickel, law of large numbers, Belgian one euro coin 56% heads in 250 trials, conditional probability, Table 3.1 handedness of 100 people (openstax.org/books/introductory-statistics-2e/pages/3-1-terminology)
- 4.3 binomial distribution
- 7.1 central limit theorem for sample means, example mean 90, SD 15, n = 25, standard error 3 (.../pages/7-1-the-central-limit-theorem-for-sample-means-averages)
- Yut rules for the Korean example only: 국립민속박물관 한국민속대백과사전 「윷놀이」, 도·개·걸·윷·모 by how many of the four sticks land 뒤집어진 (folkency.nfm.go.kr/kr/topic/detail/1595, read 2026-10-19)
- Kerrich story: John Kerrich, 10,000 tosses, 5,067 heads (JMP case study JMP014 by DeWayne Derryberry, jmp.com/en/academic/case-study-library/is-a-coin-fair, citing Baldi and Moore; Wikipedia "John Edmund Kerrich")
- Galileo story: Sopra le scoperte dei dadi, sum 10 in 27 ways and 9 in 25 ways with three dice (English translation, University of York history of statistics, york.ac.uk/depts/maths/histstat/galileo.pdf)
- Pascal story: Pascal to Fermat, 29 July 1654, one six in four throws "as 671 to 625" (American Physical Society, aps.org/apsnews/2009/07/pascal-letters-fermat-points; Gaston Sanchez, De Mere's games; Statistical Science 2024 "Antoine Gombaud, Chevalier de Méré")
- Galton story: Francis Galton, Natural Inheritance of 1889, the quincunx (Wikipedia "Galton board")
Checked: 2026-10-17